At least I don't have to do homework
One man, who is embracing his impulsivity and dragging some testers along for the ride...
The in-game voices are echoes of real people, replicated through the magic of AI technology. They are not mere copies, but unique digital entities with their own virtual existence.
A vision was conceived for a basic game loop. With no artistic prowess and a solo developer, how to craft a map? The answer: build it up bit by bit, with one safe place for all dead characters to spawn, the Afterlife bar!
Meet Our Main Characters
Arnold, the first player your meet and can control, has the ability to fill you with childlike memories one moment and remind you that you are playing a horror the next. Voiced by William F-G.
William, older cousin to Arnold is tasked with looking after him. Sadly, Arnold wanders off, can William find him before anyone realises he is missing? Maybe he can even find a snack along the way... Voiced by William F-G.
Imogen, Arnold mother isn't a fan or weather and whilst being Arnold's mother is stressful, being without him is even worse. Does she have the skills to help everyone reunite? Voiced by Pippa D.
Tomothy, well what role does he play in all this? Voiced by Thomas H.
You could be mistaken for thinking Jules just talks in rambling nonsensical madness and you would be right most the time, but on occasion the stars may align and she might be able to help you on your way. Voiced by Julie.
Here are some in game screen grabs from our testers in discord! (With some behind the scene shots and experimentation)!
Real screenshots from inside Perfect Sky are on their way. As development progresses, testers and contributors will be the first to see them. Check back soon — or better yet, help us make them!
Perfect Sky is a work in progress — and honestly, proudly so. There is no release date, no roadmap written in stone, and no corporate machine behind it. Just one person building something they find genuinely exciting, one impulsive idea at a time.
If that sounds like your kind of project — whether you are a developer, an artist, a sound designer, a tester, or just a curious friend who wants to poke around the edges — you are very welcome to come along for the ride.
Unity experience useful but not essential. We value curiosity and ideas over credentials. Even a fresh pair of eyes on a stubborn bug is worth its weight in gold.
Play through whatever is currently playable, break things, tell us what felt wrong, weird, or unexpectedly wonderful. No formal process — just honest feedback.
Got ideas for characters, stories, environments, sound, or lore? The world of Perfect Sky is very much still being written — and it is all the better for outside voices.
There are no formal applications. No NDAs. No pressure. Drop us an email and say hello — tell us what you are interested in and we will take it from there. Everyone who contributes will be credited, immortalised somewhere in the game, and of course gets a free copy when it eventually ships.
Get InvolvedThis is a passion project. It will take as long as it takes. And that is entirely the point.
Whether you want to get involved, share an idea, follow along, or just say hello — we would love to hear from you. Every message is read by an actual human, not a bot. Probably while distracted by something shiny, but read nonetheless.